Too fun. So in 1999 some buddies and I put together a series of instructional video tapes (that we shipped out on VHS) called the Masters of Visual Effects series. The series had originally intended to have some true masters of visual effects, eg: Scott Squires, John Knoll, Eric Chauvin… real veteran / gurus of the industry.
Unfortunately we only got chapters 1 and 2 produced and we ran into some production $$ overruns, and long story short we never got the real masters in front of the camera. What we do have in this historical record, thanks to a remnant VHS copy that was found and digitize by my buddy Matt Silverman, is a time-capsule of vfx and post-production issues from 1999, immortalized by the presenters. I may get take-down requests from some of them so i will leave their names out of the meta-text here, and submit, humbly for your viewing pleasure.
It is interesting to me now in 2016 how many of these issues from 1999 are becoming issues again in the age of VR video production. Post-production has become relatively effortless in 2016, with basic laptops easily being able to handle UHD 4k video editing and effects. However, doing full immersive VR content requires some of the same proxy-resolution workflows that we employed in 1999 to deal with the film-video-digital steps of that era. Everything old is new again!
Masters of Visual Effects – 1.1 – Introduction
Masters of Visual Effects – 1.2 – Film as Digital Images
Masters of Visual Effects – 1.3 – Post Production Basics
Masters of Visual Effects – 1.4 – Pre-Viz and Editing
Masters of Visual Effects – 2.1 – Compositing Concepts Part 1
Masters of Visual Effects – 2.2 – Compositing Concepts Part 2
Masters of Visual Effects – 2.3 – Keying
Masters of Visual Effects – 2.4 – Tracking
Masters of Visual Effects – 2.5 – Paint
Masters of Visual Effects – 2.6 – Rotoscoping